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Weapons - Rogues have access to many weapons. They initially start with the allods gold ability to use Daggers, Unarmed and Throwing Weapons (some races start with other ranged attacks). As you progress and reach the capital cities (Iron-forge, Storm-wind and Darnassus for the Alliance. Ogrimmar, Under-city and Thunder Bluff for Horde) you can train into different combat skills. The cost is 10silver per.
You spend your combo points by performing Finishers. These attacks are scaled on the amount of combo points you have available. You cannot use a finisher unless you have at least 1 combo point. These skills are what the rogue is all about. Having a 5point eviscerate crit at level 60 can get do well over 2000 damage.
The skills are Eviscerate, Expose Armor, Slice and Dice, Kidney Shot, Envenom and Rupture. Knowing when to time a finisher can make the difference between a dead target and a target that wanders into a group of his friends.

 

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